The term Gamification refers to the use of game elements and game design techniques in non-game contexts to increase user engagement. In this course we analyze how you can gamify Moodle in order to increase learners’ engagement.
Moodle is a very flexible platform and we have fully customized it to highlight the Gamification elements provided by Moodle.
We have installed almost all of the Moodle – plugins associated with Gamification and we have searched to find and “upload” relevant resources and activities.
The aim of the course is to enable the learners to enrich their teaching process and thus make it more engaging and fun.
The Gamification in Moodle training program meets the different needs of each learner:
Provides educational material in various forms (text, video, links, scorms) and gives the learner the ability to freely “move” across the material depending on the degree he already knows the educational subject
Provides self-assessment tools that enable each participant to evaluate his / her learning and the degree of acquisition of knowledge and skills.
Provides a solid assessment system
During the Gamification in Moodle program, the educators facilitate learners to design gamified modules in their subject area of interest, and guide them to implement them.
Gamification is a Moodle layout where you apply interactivity, engagement and immersion that results in successful learnin
All courses are supported in Greek and English languages
New Gamification course in:
February 1, 2021
0Weeks0Days0Hours
€290,00
Gamification in Moodle
Aims of the course
The ” Gamification in Moodle ” course has as its primary purpose to give to every participant the opportunity to learn and familiarize with Moodle tools that are appropriate for Gamification. The second and most important purpose is to give participants the opportunity to produce their own gamified-educational content by applying the knowledge they have gained.
Target Audience
The course is aimed to corporate trainers who want to apply Gamification in their Moodle courses, to Moodle course creators who want to include Gamification in their design and to primary school teachers, secondary or tertiary school teachers and trainers in non-formal training.
The first part – Introduction to Gamification, is designed to familiarize learners with the Gamification concept and show how this can be used to enhance the teaching procedure.
Second
The second part – Introduction to Moodle, is designed to familiarize learners with Moodle tools and enable them to use them correctly.
Third
The third part – Moodle core elements for Gamification, aims to show how the Moodle tools can be used as game elements. It also explains how the application of Game Dynamics and Mechanics can be used to enhance the learning experience and the engagement of our learners. Moreover, it matches the Moodle Core Tools with the Game Components.
Fourth
The fourth part – Moodle 3rd parties elements for Gamification, is designed to show how the topics we learned in the third part can be implemented with third parties and commercial plugins.
Fifth
The fifth part – Content Gamification in Moodle, is designed to show how additional external tools can replace some of the Moodle core resources and activities or/and how they can enhance the interactivity and provide us with more Gamification options.
Sixth
The sixth part – Designing an gamified Moodle course, is aimed to show how to design gamified teaching activities. In this part learners will also produce their own content.
The course is structured in such a way that no particular knowledge is required from the participants
Learners have the ability to chose how they will study each subject, spending less time and go quickly through materials that are already familiar with and concentrate on subjects at which their initial knowledge and experience is lower
Provides all the required information using Moodle sources and activities as well as other appropriate examples and content
Provides a detailed terminology glossary. The glossary entries are included as learning resources in the main body of the course
Provides forums for communication, exchange of views, solving problems, troubleshooting and collaboration
Provides surveys that record and publicize learners’ opinions on the value or usability of the tools listed
Provides self-assessment tools that enable each participant to evaluate his / her learning and the degree of acquisition of knowledge and skills
Provides completed facilitation to enable learners to produce their own content
How can we implement the game Dynamics (Constraints – Progression – Relationships etc.) using Moodle tools (Restrict Access – Completion tracking – Communication and Collaborative tools etc.)
How can we implement the game Mechanics (Cooperation and Competition – Feedback – Rewards etc.) using Moodle tools
How can we implement the game Components Avatars – Badges – Content Unlocking – Leaderboards – Points – Teams etc.) using Moodle tools (Avatars – Badges – Stealth activities – Activity results block – Grades – Groups etc. )
Assessment – Feedback
After Course activities
Moodle 3rd parties elements for Gamification
How can we implement the game Dynamics, Mechanics and Components using 3rd parties plugins (Progress bar – Group Choice – Checklist – Social Graph etc.) and commercial plugins (Virtual goods)
Content Gamification in Moodle
Games
Hot Potatoes
H5P
SCORMS
Level up
Stash
Treasure Hunt
Mootivated
Assessment – Feedback
After Course activities
Designing an gamified Moodle course
In this part learners will produce their own content
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