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Gamification with Moodle

September 21, 2020
February 01, 2021
May 10, 2021

360.00 €

September 21, 2020

360.00 €

Gamification with Moodle

The term Gamification refers to the use of game elements and game design techniques in non-game contexts to increase user engagement. In this course we analyze how you can gamify Moodle in order to increase learners’ engagement.

Moodle is a very flexible platform and we have fully customized it to highlight the Gamification elements provided by Moodle.

 

We have installed almost all of the Moodle – plugins associated with Gamification and we have searched to find and “upload” relevant resources and activities.

 

The aim of the course is to enable the learners to enrich their teaching process and thus make it more engaging and fun.

 

The Gamification in Moodle training program meets the different needs of each learner:

During the Gamification in Moodle program, the educators facilitate learners to design gamified modules in their subject area of interest, and guide them to implement them.

Gamification is a Moodle layout where you apply interactivity, engagement and immersion that results in successful learning.

The term Gamification refers to the use of game elements and game design techniques in non-game contexts to increase user engagement. In this course we analyze how you can gamify Moodle in order to increase learners’ engagement.

Moodle is a very flexible platform and we have fully customized it to highlight the Gamification elements provided by Moodle.

 

We have installed almost all of the Moodle – plugins associated with Gamification and we have searched to find and “upload” relevant resources and activities.

 

The aim of the course is to enable the learners to enrich their teaching process and thus make it more engaging and fun.

 

The Gamification in Moodle training program meets the different needs of each learner:

During the Gamification in Moodle program, the educators facilitate learners to design gamified modules in their subject area of interest, and guide them to implement them.

Gamification is a Moodle layout where you apply interactivity, engagement and immersion that results in successful learning.

Aims of Gamification in Moodle

The ” Gamification in Moodle ” course has as its primary purpose to give to every participant the opportunity to learn and familiarize with Moodle tools that are appropriate for Gamification. The second and most important purpose is to give participants the opportunity to produce their own gamified-educational content by applying the knowledge they have gained.

Aims of Gamification in Moodle

The ” Gamification in Moodle ” course has as its primary purpose to give to every participant the opportunity to learn and familiarize with Moodle tools that are appropriate for Gamification. The second and most important purpose is to give participants the opportunity to produce their own gamified-educational content by applying the knowledge they have gained.

Target Audience

The course is aimed to corporate trainers who want to apply Gamification in their Moodle courses, to Moodle course creators who want to include Gamification in their design and to primary school teachers, secondary or tertiary school teachers and trainers in non-formal training.

Target Audience

The course is aimed to corporate trainers who want to apply Gamification in their Moodle courses, to Moodle course creators who want to include Gamification in their design and to primary school teachers, secondary or tertiary school teachers and trainers in non-formal training.

Structure of the course

The program consists of 6 parts
  • First
  • Second
  • Third
  • Fourth
  • Fifth
  • Sixth

The first part – Introduction to Gamification, is designed to familiarize learners with the Gamification concept and show how this can be used to enhance the teaching procedure.

 The second part – Introduction to Moodle, is designed to familiarize learners with Moodle tools and enable them to use them correctly.

The third part – Moodle core elements for Gamification, aims to show how the Moodle tools can be used as game elements. It also explains how the application of Game Dynamics and Mechanics can be used to enhance the learning experience and the engagement of our learners. Moreover, it matches the Moodle Core Tools with the Game Components.

The fourth part - Moodle 3rd parties elements for Gamification, is designed to show how the topics we learned in the third part can be implemented with third parties and commercial plugins.

The fifth part – Content Gamification in Moodle, is designed to show how additional external tools can replace some of the Moodle core resources and activities or/and how they can enhance the interactivity and provide us with more Gamification options.

The sixth part – Designing an gamified Moodle course, is aimed to show how to design gamified teaching activities. In this part learners will also produce their own content.

Content of course

Structure of the course

The program consists of 6 parts
  • First
  • Second
  • Third
  • Fourth
  • Fifth
  • Sixth

The first part – Introduction to Gamification, is designed to familiarize learners with the Gamification concept and show how this can be used to enhance the teaching procedure.

 The second part – Introduction to Moodle, is designed to familiarize learners with Moodle tools and enable them to use them correctly.

The third part – Moodle core elements for Gamification, aims to show how the Moodle tools can be used as game elements. It also explains how the application of Game Dynamics and Mechanics can be used to enhance the learning experience and the engagement of our learners. Moreover, it matches the Moodle Core Tools with the Game Components.

The fourth part - Moodle 3rd parties elements for Gamification, is designed to show how the topics we learned in the third part can be implemented with third parties and commercial plugins.

The fifth part – Content Gamification in Moodle, is designed to show how additional external tools can replace some of the Moodle core resources and activities or/and how they can enhance the interactivity and provide us with more Gamification options.

The sixth part – Designing an gamified Moodle course, is aimed to show how to design gamified teaching activities. In this part learners will also produce their own content.

Content of course

Timetable100%

Estimated hours per week: 4 to 6 hours

Timetable100%

Estimated hours per week: 4 to 6 hours

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