The ” STE(A)M with Moodle ” course has as its primary purpose to give to every participant the opportunity to learn and familiarize with Moodle tools that are appropriate for STE(A)M. The second and most important purpose is to give participants the opportunity to produce their own STE(A)M-educational content by applying the knowledge they have gained.
STE(A)M with Moodle
This course could have the detailed title ” STE(A)M teaching using Moodle”. Moodle is a very flexible platform and in this course we fully customize it to meet the teaching needs of Science, Technology, Engineering, Art and Mathematics.
We have installed almost all of the Moodle – plugins associated with these subjects and we have searched to find and “upload” resources and activities that serve them.
We embrace the modern requirement, “STE(A)M education abolishes the boundaries between different subjects and considers them as a union”, so we try, within the possible extend, to establish cross-curriculum direction by deriving our STE(A)M topics from Primary, Middle and High School.
The aim of the course is to enable the learners to enrich their teaching process and thus make it more engaging and fun.
The STE(A)M in Moodle training program meets the different needs of each learner
- Provides educational material in various forms (text, video, links, interactive content) and gives the learner the ability to freely “move” across the material depending on the degree that s/he already knows the educational subject
- Provides self- peer – assessment tools that enable each participant to evaluate his / her learning and the degree of acquisition of knowledge and skills.
- Provides a solid assessment system
- Suggested activities – challenges that the participants are called to implement
- Provides a system for collaboration between the participants and demonstration of their work
During the STE(A)M with Moodle program, the educators facilitate learners to design teaching modules in their subject area of interest, and guide them to implement them.
Here, STE(A)M is a Moodle layout where you apply interactivity, engagement and immersion that results in successful learning.
All courses are supported in Greek and English languages
«STE(A)M teaching using Moodle»
Structure of the program
The program consists of 6 parts.
The first part – Introduction to STE(A)Μ-Moodle, is designed to familiarize learners with the STE(A)M concept and show how this can be used to enhance the teaching procedure.
The second part – Introduction to Moodle, is designed to familiarize learners with Moodle tools and enable them to use them correctly.
The third part – Moodle core elements for STE(A)M, aims to show how Moodle tools can be used as elements of the STE(A)M approach. It analyzes how scientific notation can be introduced in Moodle. It also examines how the use of online STE(A)M resources can be used to improve the learning experience and active participation of students.
The fourth part – Moodle 3rd parties’ elements for STE(A)M, is designed to show how the topics we learned in the third part can be implemented with third parties and commercial plugins.
The fifth part – Designing a STE(A)M Moodle course, aims to show how to design teaching activities in the STE(A)M framework. In this part learners will also produce their own content.
The program has been structured in a way that:
- Provides all the required information using Moodle sources and activities as well as other appropriate examples and content.
- Provides forums for communication, exchange of views, solving problems, troubleshooting and collaboration.
- Provides surveys that record and publicize learners’ opinions on the value or usability of the tools listed.
- Provides self and peer assessment tools that enable each participant to evaluate his / her learning and the degree of acquisition of knowledge and skills.
- Provides completed facilitation to enable learners to produce their own content.
At this point, it should be highlighted that the program is structured in a way that does not require any particular knowledge from the participants. On the same time, learners have the ability to choose how they will study each subject, spending less time and go quickly through materials that are already familiar with and concentrate on subjects at which their initial knowledge and experience is lower.
Content of course
Educational – Pedagogical items that highlight why Moodle is the leading Learning Management System for the STE(A)M field.
Starting with the Moodle course page (Dashboard- Edit icons- Atto – Activity chooser)
Starting with the Moodle course administration (Layout – Backup- Restore)
Moodle Resources (Label – Page – Book – URL – File – Folder)
Moodle Communication modules (Forum- Chat- Choice- Messages- Notifications)
Moodle Assessment tools (Quiz- Lesson- Assignment- Workshop)
Moodle Collaboration Activities (Glossary- Database- Wiki)
Learning paths (Completion tracking- Restrict access)
Users (Groups- Reports and Gradebook options – Locally Assign roles)
Moodle Release 3.6
Assessment – Feedback
After Course activities
Scientific Notation and typography: In this section, we introduce the “scientific typography” for WEB – websites and the appropriate tools available in Moodle, the Atto editor, and the H5P editor for writing mathematical and scientific formulas.
Scientific Visualizations / Simulations in Moodle: There is a huge number of websites with STEM topics (visualizations, virtual experiments, quizzes, augmented reality, etc.). Fortunately, most of these can be included into Moodle with excellent results! How this can be done is explained in this section.
Moodle Activities: In three consecutive sections, we examine some of Moodle’s core modules – Activities (Lesson, Assignment, Glossary, Database, Quiz, H5P).
After Course activities
Scientific representations: We introduce the JSXGraph library and GEoGebra as basic rendering tools and we examine the way they can be imported into Moodle.
More on Quizzing..: Quiz is one of the most powerful Moodle activities, mainly because of the very large number of questions types that have been developed by community users. In this section we will see some of these question types and we will also see the way that students can collaborate to create their own question pool.
Visual programming: This section is mainly based on the Snap! visual programming language that can be embedded into Moodle assignments.
Programming for external devices: In this section we will see three visual programming language based on Snap!. The common point is that these languages guide different machines in the real world! The first produces 3D Designs for 3D printers, the second generates patterns for embroidery machines and the third interacts with the Arduino board.
Gam[ify]ing the course: In this section we study how the Treasure Hunt plugin can be used to create STE(A)M virtual trips and how the Game and Quizventure plugins can add a fun tone to the course.
After Course activities
In this part learners will produce their own content.
Program duration: 6 weeks.