The ” STE(A)M with Moodle ” course has as its primary purpose to give to every participant the opportunity to learn and familiarize with Moodle tools that are appropriate for STE(A)M. The second and most important purpose is to give participants the opportunity to produce their own STE(A)M-educational content by applying the knowledge they have gained.
The program is offered in Greek and English and concerns the appropriate adaptation of the Moodle platform to meet the teaching needs of the fields of Science, Technology, Mechanics, Art and Mathematics (Mathematics).
For this purpose, almost all the Moodle plugins related to the above subjects have been installed and appropriately configured resources and activities that serve them have been utilized and “recruited”.
Embracing the modern demand that, “STEM education abolishes the borders between the particular knowledge subjects, perceiving them as a whole”, we move cross-curricularly, within the scope of the possible, trying to derive and utilize the STE(A)M subject matter for the Primary, middle school and high school.
During this program, WIDE Services instructors facilitate the trainees in designing their own teaching modules that fall into their areas of interest and then provide guidance on the implementation part. Thus, STE(A)M pedagogy is a “form” of Moodle, where, based on interaction, active participation and immersion are achieved, elements that lead to successful learning.
All courses are supported in Greek and English languages
Program duration: 6 weeks.
«STE(A)M teaching using Moodle»
Structure of the program
The program consists of 5 parts.
- Provides all the required information using Moodle sources and activities as well as other appropriate examples and content.
- Provides forums for communication, exchange of views, solving problems, troubleshooting and collaboration.
- Provides surveys that record and publicize learners’ opinions on the value or usability of the tools listed.
- Provides self and peer assessment tools that enable each participant to evaluate his / her learning and the degree of acquisition of knowledge and skills.
- Provides completed facilitation to enable learners to produce their own content.
At this point, it should be highlighted that the program is structured in a way that does not require any particular knowledge from the participants. On the same time, learners have the ability to choose how they will study each subject, spending less time and go quickly through materials that are already familiar with and concentrate on subjects at which their initial knowledge and experience is lower.
The program has been structured in a way that:
Educational – Pedagogical items that highlight why Moodle is the leading Learning Management System for the STE(A)M field.
Starting with the Moodle course page (Dashboard- Edit icons- Atto – Activity chooser)
Starting with the Moodle course administration (Layout – Backup- Restore)
Moodle Resources (Label – Page – Book – URL – File – Folder)
Moodle Communication modules (Forum- Chat- Choice- Messages- Notifications)
Moodle Assessment tools (Quiz- Lesson- Assignment- Workshop)
Moodle Collaboration Activities (Glossary- Database- Wiki)
Learning paths (Completion tracking- Restrict access)
Users (Groups- Reports and Gradebook options – Locally Assign roles)
Moodle Release 3.6
Assessment – Feedback
After Course activities
Scientific Notation and typography: In this section, we introduce the “scientific typography” for WEB – websites and the appropriate tools available in Moodle, the Atto editor, and the H5P editor for writing mathematical and scientific formulas.
Scientific Visualizations / Simulations in Moodle: There is a huge number of websites with STEM topics (visualizations, virtual experiments, quizzes, augmented reality, etc.). Fortunately, most of these can be included into Moodle with excellent results! How this can be done is explained in this section.
Moodle Activities: In three consecutive sections, we examine some of Moodle’s core modules – Activities (Lesson, Assignment, Glossary, Database, Quiz, H5P).
After Course activities
Scientific representations: We introduce the JSXGraph library and GEoGebra as basic rendering tools and we examine the way they can be imported into Moodle.
More on Quizzing..: Quiz is one of the most powerful Moodle activities, mainly because of the very large number of questions types that have been developed by community users. In this section we will see some of these question types and we will also see the way that students can collaborate to create their own question pool.
Visual programming: This section is mainly based on the Snap! visual programming language that can be embedded into Moodle assignments.
Programming for external devices: In this section we will see three visual programming language based on Snap!. The common point is that these languages guide different machines in the real world! The first produces 3D Designs for 3D printers, the second generates patterns for embroidery machines and the third interacts with the Arduino board.
Gam[ify]ing the course: In this section we study how the Treasure Hunt plugin can be used to create STE(A)M virtual trips and how the Game and Quizventure plugins can add a fun tone to the course.
After Course activities
In this part learners will produce their own content.